Interview with John Craig Freeman

I had the great pleasure and opportunity to ask artist, John Craig Freeman, a few questions regarding his art practice and work. Below, you will find some wonderful answers that include his perspective on the trajectory of public art and art as intervention. In addition, Freeman will be doing an artist talk at the SOMArts Cultural Center Thursday, March 29th! Lastly, there are spots left if you are still interested in taking his Augmented Reality Workshop this weekend. Please click here for more information.

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Dorothy Santos (DS): What was the impetus for you intermingling virtual art objects as interventions into physical space? Is there even room for translation to occur? Cognitively, I find it fascinating the way visual information is processed and what occurs when the two (virtual interventions and physical objects) are mixed versus an actual translation (i.e., virtual to physical, physical to virtual).

John Craig Freeman (JCF): My interest in public art as intervention precedes augmented reality technology by more than two decades. In 1990, I created “Operation Greenrun II,” which consisted of eleven 10′ X 40′ bitmap images on billboards along Highway 93 at the Rocky Flats nuclear weapons plant in Colorado. This project demonstrates an early interest in emergent technology as art practice and public art as intervention. Intervention in in both institutions of high culture and intervention in government policy and the institutions of the nation state. Think of the media as a kind of virtual reality, which of course it is, that can be intervened in. The decision to shutdown Rocky Flats was made in 1991, during the media firestorm this project was created, proving that art does have a role to play in tangible political change.

Whereas the public square was once the quintessential place to air grievances, display solidarity, express difference, celebrate similarity, remember, mourn, and reinforce shared values of right and wrong, it is no longer the only anchor for interactions in the public realm. That geography has been relocated to a novel terrain, one that encourages exploration of mobile location based monuments, and virtual memorials. Moreover, public space is now truly open, as artworks can be placed anywhere in the world, without prior permission from government or private authorities – with profound implications for art in the public sphere and the discourse that surrounds it.
In the early 1990s, we witnessed the migration of the public sphere from the physical realm, the town square, to the virtual realm – the Internet. In effect, the location of public discourse and the site of national identity formation has been extended into the virtual world. Augmented reality folds the distributed, placeless network back upon location and brings it crashing back down to place.

Using emergent technologies, including augmented reality, to produce large-scale public work at sites where the forces of globalization are impacting the lives of individuals in local communities, my work seeks to expand the notion of public by exploring how digital networked technology is transforming our sense of place.

Much of my work is located in contested places such as borders and ports. I like to explore, and make evident, the edges, if you like. The metaphor of liminal space can also be applied to the boundary between the physical and the virtual. Augmented reality makes this boundary porous, allowing the digital network to spill into the physical.

DS: This issue has been brought up several times in my writings, blog posts, and general conversation about new media and digital arts. I’m curious of your perspective. How do you envision people with very little or no accessibility to technology (i.e., no smartphone or android) to engage in the discourse of Augmented Reality?

JCF: I have had to contend with this question as well, most recently during a talk I gave at the College Art Association conference.

I have to say that the concern over this issue puzzles me in regard to both art and technology. To begin with, art has always been an elitist proposition. Even if people can afford the price of admission to the museum, conceptual access to the meaning of art and its value is carefully controlled by taste-makers and marketers. Incidentally, the Rocky Flats work was a response to the art world’s mission of social class reinforcement. Further, the ubiquity of cell phone technology is our best chance at the collapse of the digital divide. From the favelas of São Paulo to the shantytowns of Kinshasa, cell phones are becoming the rule rather than the exception. It is just a matter of time before these devices will all be internet ready. Less than a decade ago, it would cost tens of thousands of dollars to create a cave environment for viewing virtual reality. Augmented reality is virtual reality in your pocket.

DS: Typically, imagination conjures images from a story or a narrative. What role does the imagination play in Augmented Reality when the images are created and inserted into our visual perception?

JCF: The most profound example I can offer was from my experiences documenting to Border Memorial project in Southern Arizona last January. Each one of the data points represents a very specific location where human remains were recovered. Accordingly, each place I visited represented a very real and tragic story of how an individual person died trying to cross the desert in search of work and a better life. Although I was careful to strip individual names from the data, prior to the project being deployed, the scene was often rich with details. These details, both large and small, evidence of a campfire; fragments of clothes; empty water bottles, as well as the topology of the landscape, a sandy wash indicating the most likely route over the pass on the mountain just beyond, painted a sobering picture.

DS: Lastly, other than a formal intervention, how do you see Augmented Reality making an impact amongst traditional art institutions and patrons? More and more individuals are learning about the impact of new media and digital arts but there still seems to be a very specific following and engagement from the art community.

JCF: ManifestAR, the international artists’ collective with which I often work, formed after the groundbreaking uninvited augmented reality intervention at the MoMA in autumn of 2010. It is now the artist, not the curator, who decides which artworks can be placed where. The group sees this medium as a way of transforming public space and institutions, by responding to and overlaying the configuration of located physical meaning. Utilizing this technology as art is a new proposition that explores all that we know and experience as the mixture the real and the hyper-real. Art world power structures, the nature of art exhibitions and discourse, are all called into question, even the border between art and life itself.

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John Craig Freeman is a public artist with over twenty years of experience using emergent technologies to produce large-scale public works at sites where the forces of globalization are impacting the lives of individuals in local communities. John is currently an Associate Professor of New Media at Emerson College (Boston) in the Department of Visual and Media Arts and a Visiting Scholar at the Center for Research in Computing and the Arts at UC San Diego.

Originally posted to ZERO1

4 responses to “Interview with John Craig Freeman”

  1. Augmented Reality? How much more self-explanatory can it be?

    Yet I still haven’t grasped it fully, but I believe I have a gist of it for the most part, BECAUSE OF YOUR INTERVIEW WITH JOHN CRAIG. You asked the right questions, so I was able to put two and two together, so to speak.

    (This is coming from a person who hasn’t gotten into Facebook yet, so please bear.)

    Anyway, from what I understood, I see AR as an instrument that can modify 3D virtual trajections in real time, and thus producing changes for the better or worse; It’s like VR cannot impinge upon Augmented Reality, whereas public art as intervention can.

    I think his exploring of how digital networked technology is transforming our sense of place, is an important psychological study that has important ramifications in the world on mental health as well.

    How can one remained grounded, and to the extreme end- maintain sanity when we are empowered with the digital power to not only interact with a virtual 3D event, but to modify changes therein that can transform that event into another reality.

    I doubt it will get out of hand. But will this eventually require lawful intervention one day?

    I also appreciate his succinct observation above: that even if people can afford the price of admission to the museum, conceptual access to THE MEANING OF ART AND IT’S VALUE IS CAREFULLY CONTROLLED BY TASTE-MAKERS AND MARKETERS.

    So elitist. So haute couture-ish.

    1. Yeah, Augmented Reality (AR) is pretty self explanatory BUT to those without access to the technology and/or the conceptual understanding of AR, it’s probably not so easy to understand.

      Meeting John Craig Freeman was awesome and his workshop was engaging. Getting the opportunity to correspond with him was a real treat as well. He provided some really kick ass answers to my questions. I have to say, I really love the following thought you shared, “I think his exploring of how digital networked technology is transforming our sense of place, is an important psychological study that has important ramifications in the world on mental health as well”. Information and data overload can both negatively and positively impact the way in which we perceive physical reality, let alone augmented and virtual spaces. Again, great comments and thank YOU for commenting.

  2. Say! This is not a response to the above, yet I have no doubt you had good, good times, fun and camaraderie while engaging in technology that’s fresh and novel.

    No. I just wanted to say while it’s fresh on my mind:

    I was doing crosswords today (medium level), and I learned something interesting. (Now you know that besides art, poetry is an enigma to me).

    Anyway, did you know that a favorite poem of mine (there’s also another one of Poe’s I like that isn’t macabre),

    “By the shores of Gitchiegoomiee,
    By the shining big sea waters…

    Here’s a quote from Henry Wadsworth Longfellow that I learned from one of those typical crossword puzzles: “art is power.”

    Isn’t that heavy?

    1. Art really is power and it IS heavy, which is why I LOVE (always will) art.

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