Categories
Art and Technology Art Writing and Criticism

Beyond the Life Cycle of the Object at Mouse Conference 2021

Image description: A flyer of Apple computer mice configured to look like a flower or star. The names of presenters of the Mouse Conference 2021 adorn the sides of the flyer that has a bright green border.

On April 29 & 30, 2021, the Computer Mouse Conference 2021 launched 🐁 and it was one of my favorite events, by far, this year. I truly enjoyed giving my talk. It was also an incredible line up of speakers that gave lectures and video performances. There were also live panel discussions, writing, a live zine (by Neta Bomani! WOW WOW WOW), and a computer mouse tear-down workshop that posed the question to participants of what does the mouse see? 🐭

My presentation was titled “Beyond the Life Cycle of the Object,” which was inspired by Lisa Nakamura’s essay Indigenous Circuits and artist and poet Janice Lobo Sapigao’s work Microchips for Millions.

It was presented by Culture Hub and organized and moderated by Emma Rae Bruml and Ashley Jane Lewis. With support from @processingorg, @mediaarchaeologylab, and @the.coding.train 💙

Categories
Art and Technology arts and technology conceptual art Culture Criticism Video Visual Arts

Anthropofagia, Forensic Architecture and the Ethos of Consent w/ Carmen Aguilar y Wedge & Dorothy Santos

April 8, 2021 episode for z\topia

Carmen Aguilar y Wedge, Co-founder, Creative and Experience Designer at Hyphen-Labs and I were guests on z\topia on April 8, 2021.

Highlighted Articles:
⦿ Anthropofagia: We’re All Eating Each Other
⦿ Walled Unwalled (2018) by Lawrence Abu Hamdan
⦿ ANTARCTICA (2019) by Syrus Marcus Ware
⦿ TogetherNet by xin xin

Learn more below and please visit this link to access this episode: https://vimeo.com/538126954https://vimeo.com/538126954

ZTOPIA is a webinar-format talk show where designers are invited to muse, speculate and poke at topics they’ve found on the internet. It’s an hour of asking questions and coming up with serious and silly ideas.

Music:
Chvrches – The Mother We Share (Moon Boots rmx)
soundcloud.com/moonbootsmusic/the-mother-we-share-moon-boots

We do not own rights to this music.
Please support our artists and musicians. Go buy their music and art.

Opinions expressed are our own, they do not represent the opinions of our employers

Thank you to all the essential service workers keeping us alive during the pandemic!

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Check out our past episodes on vimeo.com/showcase/ztopia

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All the videos, songs, images, articles and graphics used in the video belong to their respective owners and I or this channel does not claim any right over them.

Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing.

Categories
Art and Technology Art Writing and Criticism Creative Coding | Programming

Pharmako-AI US Book Launch

Refik Anadol, Machine Hallucinations : Nature, 2020. Latent Space Study of 68,986,479 million images.

Event description below:

Gray Area hosts a special event celebrating the US publication of Pharmako-AI, published by Ignota Books. Join K Allado-McDowell, Refik Anadol, Dorothy R. Santos and Elvia Wilk to launch the first book to be co-created with the emergent AI GPT-3.

In this event, Refik Anadol and K Allado-McDowell present a performance of machine hallucinations, floating heads and sound, followed by a conversation with Dorothy R. Santos and Elvia Wilk.

During the first summer of the coronavirus pandemic, K Allado-McDowell out of curiosity fed a diary entry to GPT-3. This was the beginning of a remarkable conversation that unfolded into a labyrinthine exploration of memory, language and the nature of the universe.

In the isolation of lockdown, Allado-McDowell wrote to the AI in a trance-like state over the course of a fortnight. As the author and the machine rapidly became mirrors of each other, age-old questions about human existence became a lived experience for the interlocutors. What is the nature of human consciousness? How and why did we invent language? How is reality constructed? Pharmako-AI is a hallucinatory journey into selfhood, ecology and intelligence via cyberpunk, ancestry and the Californian dream.

Through a writing process akin to musical improvisation, Allado-McDowell and GPT-3 together offer a fractal poetics of AI and a glimpse into the future of literature. Pharmako-AI reimagines cybernetics for a world facing multiple crises, with profound implications for how we see ourselves, nature and technology in the 21st century.

Registration link: https://grayarea.org/event/pharmako-ai/

Categories
Art Digital Art

Please contribute to the #SupportP5 campaign!

I’ll get right to it…I’m quickly approaching my work anniversary with the Processing Foundation. As of March 2020, it will be two years with this extraordinary organization. I’ve had the pleasure and honor of working with an epic group of artists and educators. While every endeavor has taught me the intricacies of non-profit life and brought on some impostor syndrome, it’s been such an incredible learning experience.

As the Foundation’s program manager, I’m often behind the scenes (helping run social media, writing newsletter, helping keep things running, and supporting projects, just to name a few of the things I do). I wanted to share the #SupportP5 campaign I worked on these past few months as well as highlight the artists who generously donated artwork for the campaign – Maya Man, Cy X, Kate Hollenbach, and Saskie Freeke. This is also the most ambitious fundraising campaign I’ve ever worked on. My hope is that you, yes you, reading this…help spread the word about the campaign. We can use ALL the support and help raising funds to help us continue the work that makes the Processing Foundation such a special place for artists, writers, technologists, creative coders, and educators around the world. Please click here to access our Donorbox page and contribute what you can. If you’re feeling generous, starting at the Objects level ($50+), you will receive artwork. The more you give, the more artwork you will receive! 😃 Quite the win, if you ask me. Check out the gallery of work donated to the campaign below.

Visit our Donorbox page to contribute to the #SupportP5 campaign!

Categories
Art Art and Technology Interactive / Participatory Art Multi Media Perception Virtual Art

Episode 5 of #PRNTSCRN: Not Your Average Playtest, Part II


Hello there! I have been the worst at posting my work and projects. I am starting to come up with a schedule for myself to be a bit more consistent. Better late than never! I can’t believe I’m nearing the end of my first season as a podcast host. The brilliant team over at Art Practical have given me an awesome home to create PRNT SCRN and I’ve learned so much this past year. Special thanks to Leila Weefur (EIC for Audio/Visual), Marissa Deitz (Editor), Vivian Sming (EIC for online publication), Michele Carlson (Executive Director), Fiona Ball (Managing Editor), and Mia Nakano (Communications Manager) for being such a wonderful team of people to work with.


Virtual reality is not a new phenomenon. From dioramas to panoramas, the allure of being enveloped in a place or tableau outside of one’s reality has mass appeal considering the popularity of virtual reality technologies such as the Oculus Rift and the HTC Vive. Through 360 filmmaking and photography, the creation of space within the virtual realm has become commonplace. From journalism to entertainment purposes, while virtual worlds enable a new way of seeing fantastical worlds, artists and designers must consider format and aesthetics. In the second part of a two-part series, “Not Your Average Playtest,” I look at how artist Veronica Graham translates her drawings and paintings into digital architectures within the virtual world. She also touches upon how she must reconcile physical and digital perception to create immersive experiences.

Give episode 5 a good listen and let me know what you think! I’m all ears. 😉

You can also access all of this season’s episodes here!


Veronica Graham is an Oakland based visual artist primarily working in print and digital mediums. Inspired by today’s rapidly changing environment, she sees her art practice as a form of world building. Each work is the creation of place or artifact, calling attention to how fiction is weaved into our reality. In 2012 she founded Most Ancient, a design studio focused on small press and digital production. Her books have been collected by SFMoMA, MoMA, The New York Public Library, The Library of Congress, Stanford University, Yale University, and other public and private collections. Graham has received grants from Kala Art Institute and Women’s Studio Workshop. She is now designing virtual worlds and her first VR project called  “The Muybridge Mausoleum” was completed in 2017 for the HTC Vive and Oculus Rift platforms. In addition to her own practice, Graham is an active member on SFMoMA’s Games Advisory Board and an arts educator who has taught at San Francisco Art Institute, Southern Exposure, and Creativity Explored.

Categories
Conceptual Culture Criticism Interactive / Participatory Art Multi Media Observations Performance and Conceptual

Conceiving Place // In Coversation with Mabel Negrete at Yerba Buena Center for the Arts

mabel-conceivingplace
  
When: Friday, August 7, 2015 
Time: 5:00pm7:30pm
Location: Yerba Buena Center for the Arts, Front Door Gallery
As a culmination of the public programming associated with the current Room for Big Ideas project, Conceiving Place, Bay Area-based writer Dorothy Santos will be in conversation with Mabel Negrete on her work and ask questions that focus on social practice, defining place, current social and political climates, as well as how the project has evolved since its inception. The conversation will be for one hour between artist and writer and 15–30 minutes of facilitated Q&A.The evening’s program will open with a ceremonial workshop led by Khalil Anthony: SONGS FROM PLANET ZERO
Join artist Khalil Anthony on a voyage in creation and song creation. Through this interactive workshop, participants will breathe together, and create music with only their bodies and voices as instruments. Learn to use your inherent rhythm and beat making ability to conjure songs as a group and by yourself, in this improvisational based workshop that pull songs from Planet Zero; a mythical place where all things are possible, as long as imagination and vulnerability meet.From writer Dorothy Santos – “We all carry the burden of punishment in our everyday lives. But at the economic, social, and cultural level, these burdens remain invisible. Whether they are through the taxes we pay perpetuating the prison industrial complex to surveillance technologies, we live in a world where we are unable to truly navigate away from digital and physical landscapes withoutconsequence. MabelNegrete coined the term ‘invisible punishing machines’ as a response to narratives around imprisonment, political oppression, and systems of government. Her work relies on vulnerability, storytelling, and experiential practices that have resulted in works such as The Weight I Carry with Me (2010 – Ongoing) to her founding the research initiative Counter Narrative Society (CNS). The breadth of her work has served as an impactful project that aims to reverse dominant narratives that diminish the untold and often obscured stories of underrepresented and vulnerable populations.”See the entire August 2015 workshop schedule at http://thinkeringschool.sparkmakers.org/july-aug-2015-thinkering-activities/Part of the exhibition, Conceiving Place:

Through a series of public workshops, Conceiving Place will engage the Bay Area community in a conversation about our personal and societal narratives; ultimately turning the weight we individually carry into a communal work. This ever-evolving installation will also frequently include “hands on, minds on” experiences. See more at http://ybca.org/conceiving-place

Artist Mabel Negrete, the founder of Counter Narrative Society (CNS), is a multi-disciplinary artist exploring counter narratives about bio-power, urbanism, culture, and technology. Her project The Weight I Carry with Me is a reaction to the invisible punishing machine, an idiomatic, science fiction-esque research concentration she designed to examine the spatial and technological causes that produce inequality and invisible punishment — a consequence of mass imprisonment, political persecution of individuals, the prison-welfare system, urbanization, neoliberal policies, and social-urban control in the USA. She is a recipient of several recognitions including MIT Presidential Award 2009-2010 and MIT Architecture Department Fellowship 2009-2011, Zellerbach Family Foundation & W.A. Gerbode Foundation 2006, and Osher Memorial Merit Scholarship – San Francisco Art Institute 2003-2006. Her work has been presented in a variety of public spaces and cultural institutions: Boston City Hall, MA; Massachusetts Institute of Technology, MA; Art of this Gallery, MI; De Young Museum, CA, The Intersection for the Arts, CA; Galleria de la Raza, CA; Primo Piano Living Gallery, Lecce Italy; New College of California, CA; San Francisco World Affairs Counsel, SF; and University of San Francisco, CA.