“What is at stake for the human animal in this critical moment in our evolution? Will we survive this “technological adolescence”? How can we reclaim optimism in the face of future technology? On August 17, 2019, a group of creative thinkers and makers will assemble to consider these questions in a radical new conversation format.
A Long Conversation is a relay of two-person dialogues for a set period of time, unified by a common prompt. Each speaker brings one idea to the stage about how to reclaim optimism in the face of future technology—a trend, an artwork, an innovation, a breakthrough, a movement.”
I’m excited to share that I’ll be showing my work Press 1 to be Connected. I’ve been working on this piece for the past year, but realized its physical form (and became obsessed with telephone technology, systems of care, and telecommunications) during my Stochastic Labs residency. I feel incredibly honored to be among extremely phenomenal artists, writers, scientists, and cultural producers at Reclaiming the Future.
And, suffice it to say, I’ve got a thing for the future as well 😉
Few technologies have had the impact on civilization that the gun has had. With a storied history of a millennium and having been woven into American culture, it is not surprising that it is as contentious as it is empowering.
Dorothy Santos and James Morgan are bringing together a series of works across media that consider all sides of this technology. From the historic use in war to the representations in photography, painting and film, we are also interested in the object as it represents an intersection of functional design and technology. We want to look backwards and forwards and seek works that express a viewpoint related to guns and/or the second amendment.
We are particularly interested in the reflections of underrepresented and underserved communities regarding the place of the gun in the United States. Our expectation is that these views are not often reflected in the public and mainstream media.
Our intuition tells us that there are more than two sides of this story, that there is a relationship between queer, trans* and other communities to guns.
We want to tell that story.
The show will take place from October to November of 2015 in San José, California. We are particularly interested in media based projects and visual responses to the topic.
The gun is a thousand year old technology changed by contemporary prototyping and communication processes. The American Gun Show looks at cultural responses in the context of personal liberty at the intersection of our identity, as Americans, and relationship to the network and print-on-demand technologies. Cody Wilson designed a 3D printable single shot pistol in 2013 which he posted as a computer file online for the public. Within days the U.S. State Department demanded that the files be taken down. This dispute marks a significant event in both legal and technological history – the collision of the first and second amendments of the US Constitution. Free speech and personal liberty become central themes to The American Gun Show.
This exhibition is about the artists’ response to guns and, to a lesser extent, the design and aesthetics of the machine itself. The art and technology of guns as an objective focus for this exhibition has been a challenging one to meet, but the much needed dialogue around an object rife with cultural, social, and political meaning warrants examination through a multi-faceted lens. This show is an exploration of the American psyche and history steeped by gun violence. What is the political will of the American public to address the issues related this advanced form of weaponry? As curators, we explored artists, artistic practices, and expressions that can offer a form of neutrality or balanced perspectives on the issue of gun creation and control.
We understand and expect a wide array of reactions to the content and nature of the exhibition. To that end, people will find some of the work offensive or antagonist to either side of the debate. But we ask visitors to consider the work that resonates with them may have the same or different effect on another viewer. The American Gun Show is not anti-gun or pro-gun. Rather, the show seeks to drive more of a census on what can bring opposing viewpoints stemming from the existence of this object as a point of departure for effective legislation while respecting the rights of American citizens.
SAN FRANCISCO — As fleets of shuttle buses take employees to their respective Silicon Valley campuses, resentment and tension grows in the Bay Area. Last week, protesters blocked one such Google bus in an effort to draw attention to the widening gap between the technology industry and the communities it affects; a union organizer impersonated a tech worker to incite dialogue through performative gesture. Within days, further demonization of tech figures, like the entrepreneur Greg Gopman — guilty of making crassly disparaging remarks about the Tenderloin area of San Francisco — continued to fuel divisions across the city.
One of your brilliant classmates hacks open a sculptural work during a performance piece. I will be posting more pictures this weekend but one of the graduate wide electives I took this past semester was Sound, Music, and Technology. Ken was in my class and when he proposed his project, it was difficult for me to envision it other than him destroying something he built. Then, the night of our final projects exhibition arrived. We all gathered in The Nave at California College of the Arts (CCA) on the San Francisco campus and watched his performance. Fortunately, I have pretty steady hands and was able to get Ken in action. Watch it and feel free to comment. Personally, I love his piece BUT I’m curious what you think before I start sharing my opinion and breaking it down. Enjoy!
A strangeness abounds when people are asked to theorize and elucidate something so untethered and rhizomatic as the Internet. At its basic structure, networks connect us to the images, data and knowledge we draw upon every day. Yet what is at the heart of these connections and what separates or integrates our In Real Life (IRL) and digital personas? This past weekend, the annual Theorizing the Web conference took place in New York’s bustling Midtown district at the City University of New York’s (CUNY) graduate center. Co-founders Nathan Jurgenson and PJ Rey created the conference in the hopes of balancing theory and practice with the diverse set of presenters and contributors while bridging the gap between institution and academia to the general public. Since the theme of this year’s conference dealt primarily with notion of surveillance, many of the panels focused on the different ways surveillance is used, not only to learn behaviors and habits of people, but as a means of creating a self through data or better understanding our connections and interactions online…read the entire review here
On San Francisco’s bustling, highly trafficked Market Street, the organization Gray Area Foundation for the Arts (GAFFTA), is changing the face of arts and technology in a significant and dramatic way. Seeing a lack of representation in the digital arts movement accompanied by a profound interest in creating a space where such art could be seen, founder and Executive Director Josette Melchor created the nonprofit in 2009 in the midst of a financial crisis. Despite the downturn in the economy, Melchor dedicated her efforts to creating a space for both aspiring and established artists and creative technologists. From interactive artworks and data visualization to creative coding, this organization has become one of the most prominent spaces for arts and technology, fostering change and innovation not only regionally, but also internationally.
At its core, Gray Area works with established artists such as Aaron Koblin and Camille Utterback to expose the public to software-based works that are both interactive and immersive through various tools of technology, such as programming, coding and data visualization. Integrating audio- and sensory-based controls, the works you might experience at a GAFFTA exhibition or event undoubtedly showcase most ingenious and experimental uses of programming technology and how contemporary art is created. Even donations to Gray Area have been made into a work of art. The nationally recognized and award-winning work Seaquence is a virtual art piece intertwined with a participatory aspect where donors are given a gift in return: a musical life form. Resident artists Ryan Alexander, Gabriel Dunne and Daniel Massey co-created this interactive music platform, forming multifaceted art to dynamically and physically enable donors to see their contributions transform within a virtual environment, thus becoming part of an even larger visual- and music-based system. Gray Area artists, technologists and faculty are constantly forging radical new ways to bring the community into the creation and discussion of the work. Although the organization can easily boast its tremendous creative talent, the exceptionally skilled faculty aims to teach novice technologists within the community both technical and artistic skills such as programming and electronics. The goal is to draw different sets of curious minds into the discussion and progression, bridging the gaps between arts and technology.
Gray Area is particularly well known for weekend events called hack-a-thons, which gather creative professionals across multiple disciplines such as art, engineering, education, architecture, journalism and writing. These events facilitate the creation of mobile applications, with objectives such as fostering transparent communication between citizens and government officials. Hack-a-thon participants also produce conceptual artworks that transform public data into visually dynamic pieces. More recently, the nonprofit was awarded a $100,000 grant by the National Endowment for the Arts to put toward the implementation of a National Data Canvas Project. According to Gray Area, “The project will distribute data-driven art in urban environments across the United States and will include a mobile application for public use. Utilizing data.gov, the project will allow the general public an enjoyable and engaging way to discover new information through artistic data visualization and interactivity.” Essentially, the project will allow for artists, designers and developers across the nation to create works in their own region based on creative coding assembled by the San Francisco–based Gray Area team.
Situated in San Francisco’s Tenderloin, Gray Area wanted to take part in the overall revitalization of the neighborhood by bringing some the city’s brightest creative talent to the district to assist in affecting change. As this center takes on even more demanding and worthwhile projects, there is one particular initiative that is both notable and eye-opening. The Creative Currency: New Tools for a New Economy is the latest initiative seeking to bring community leaders and organizers, politicians, artists and technology professionals together to affect change within a community with their collective skills.
Originally published and posted to Asterisk SF Magazine, please click here to view