Dorothy R. Santos, Ph.D.

writer | artist | scholar

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Dorothy R. Santos, Ph.D.

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Archive

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Category: Art and Technology

  • Friday Night Reading

    There’s nothing like spending a quiet night with a hot cup of tea and reading for pleasure! While the Rushkoff book is directly related to my research, it’s an easy and accessible read on a relatively complicated issue of programming and contemporary culture. I plan on finishing up Saturday afternoon. As for The Influencing Machine […]

    3/23/2013

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    Art, Creative Coding | Programming

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    media / programming / reading practice / research / writing practice

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  • Theorizing the Web 2013 Review published to Creative Applications Network

    A strangeness abounds when people are asked to theorize and elucidate something so untethered and rhizomatic as the Internet. At its basic structure, networks connect us to the images, data and knowledge we draw upon every day. Yet what is at the heart of these connections and what separates or integrates our In Real Life […]

    3/7/2013

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    Art and Technology, Culture Criticism, Observations, Philosophy, Theory

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    conference / digital arts / internet / media studies / new media art / technology / theorizing the web

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  • Theorizing the Web 2013 Conference #TtW13

    If you are in the New York area (Hunter College, specifically) from March 1-2, please consider attending the Theorizing the Web 2013 Conference. I will be presenting my research as a part of a panel discussion titled, “You are what you Post” during the Saturday breakout sessions. I will also be serving as a hashtag […]

    2/25/2013

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    Art and Technology, arts and technology, conceptual art, Theory

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    #TtW13 / arts and tech / hunter college / new aesthetic / New York / theorizing the web

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  • Asterisk SF Magazine Music Issue + Art Opening for David Molina

    Hello Family and Friends! I am curating a solo exhibition for musician, composer, and artist David Molina. He is featured in the upcoming issue of Asterisk SF Magazine. The show will be wonderful and it is his first gallery exhibition in San Francisco. With over 17 years of composing, music and instrument making, sound installation […]

    1/11/2013

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    Art and Technology, Interactive / Participatory Art, Sculpture

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    asterisk sf / bay area / composer / david molina / drm sound / Music / music issue / musician / San Francisco

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  • Urban Prototyping Movement

    Last year was the inaugural Urban Prototyping (UP) Festival, which is a Gray Area Foundation for the Arts initiative. What exactly is urban prototyping? Easy. Watch the video. Not satisfied or don’t have much time to watch the video? Okay, I’ll try to offer a simple, straightforward answer. Urban Prototyping entails gathering artists, technologists, makers, […]

    1/4/2013

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    Art, Art and Technology

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    bay area / coding / gaffta / open source / programming / San Francisco / urban prototyping

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  • Arts Organization Feature on Gray Area Foundation for the Arts

    On San Francisco’s bustling, highly trafficked Market Street, the organization Gray Area Foundation for the Arts (GAFFTA), is changing the face of arts and technology in a significant and dramatic way. Seeing a lack of representation in the digital arts movement accompanied by a profound interest in creating a space where such art could be […]

    7/29/2012

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    Art and Technology, Creative Coding | Programming, Data Visualization, Digital Art, interactive art, Observations

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    arts / arts and technology / bay area / gaffta / gray area foundatin for the arts / San Francisco / technology

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  • Come Out and Play Festival & Exhibition Game Test Experience | Sensoree’s Galvanic Extimacy Responder (GER)

    What if you could physically see and identify a person’s emotions through visible biofeedback? Or gauge a potential mate’s interest? How many times have you wanted to know what someone else was feeling? Growing up, it’s common to wonder what any of us might do with extra-sensory perception or abilities. Although there is no way […]

    7/12/2012

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    Art and Technology, Creative Coding | Programming, Culture Criticism, Observations

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    come out and play festival / Galvanic Extimacy Responder (GER) / game testing / gaming / human interaction / interactive design / sensoree / zero1

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  • ZERO1 HackFlux at The Glint

    Seventy two hours overlooking the San Francisco cityscape in a mansion atop Twin Peaks sounds like a pretty nice getaway, doesn’t it? For the artists and creative professionals last weekend at The Glint it wasn’t very much time to create a mobile application for the 2012 ZERO1 Biennial. But the groups pulled through with some amazing ideas and […]

    6/26/2012

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    Art and Technology, Creative Coding | Programming, Multi Media, Social Networking

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    2012 zero1 biennial / arts and technology / creative coding / hackathon / hackflux / open source / programming / seeking silicon valley / zero1

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  • The Neurology of Gaming

    Hanging out, catching up on some reading, listening to music, and digging through favorites I’ve stashed for chill out evenings like tonight. Found this infographic for The Neurology of Gaming. A lot of the positive and negative effects of gaming are relatively common sense but “parts of the brain activated” by game play make the graphic worth […]

    6/22/2012

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    Culture Criticism, Multi Media, Neurology

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    gaming / interactive / neurology / technology

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  • Question Bridge: Black Males Exhibition at the Oakland Museum of California

    The opening of Question Bridge: Black Males (2011), a new-media work by Chris Johnson and Hank Willis, is a timely response to events like Trayvon Martin’s death and the Oscar Grant case. By mimicking a roundtable discussion, Question Bridge excavates and delves into issues around the notion of the African American male, forcing participants and viewers across the […]

    6/16/2012

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    Art, Art and Technology, Culture Criticism, Film, Interactive / Participatory Art, Observations, Photography, Social Networking, Theory, Video

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    Art Practical / bay area / oakland / oakland museum of california / question bridge

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